Introducing Plaques for Android

sjc | 17 August 2023

A couple of weeks ago we released a new version of Plaques for iOS. We’re very happy to announce that Plaques is now also available for Android!

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A New Version of Plaques

sjc | 09 August 2023

Continuing our blistering once-every-five-years release schedule, we’re pleased to announce the release of a new version of Plaques, available now in the iOS App Store.

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Lexical: Making Fair Fairer

sjc | 23 February 2023

We’ve just released another small update to Lexical. Most of the changes are behind-the-scenes, intended to make the game run more smoothly, but we’ve also made one change to how the game plays.

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sjc | 09 February 2023

When we wrote about the latest update to our venerable word game Lexical we made passing reference to some Godot mobile plug-in development we were doing. After monitoring the released apps for a little while in case of issues, we’re happy that that code is working and ready to be shared with the world. We’ve tidied it up, added documentation, and made it available on GitHub as godot-game-services.

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sjc | 01 February 2023

Shiny new year, shiny new website. We’ve been using Jekyll, the static website generator, for our company site for years, but always with a frankly awful custom theme, thrown together in an afternoon back in the day. It’s well past time for an update, so here we are!

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Lexical at Thirteen

sjc | 24 January 2023

On the hard drive of a MacBook which I hardly ever use these days, there’s a file which begins:

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sjc | 06 January 2023

We’re working on something in the Godot game engine and needed a way to get random access to the contents of an arbitary binary file included with the game resources. Since we couldn’t find an existing way to do this (although I’m sure there is one) we wrote our own. You can find the godot-binary-file-importer on GitHub here.

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